DramaSo
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Games and interactive

I would like you to create a kickass, impressive 1990s style demoscene…

I would like you to create a kickass, impressive 1990s style demoscene…. Reference film by @gandamu_ml, code-rendered with Claude Opus 5.5, not a Seedance render.

Creator’s film

This clip is the creator’s code animation from Claude Opus 5.5, hosted on Skillry, not a Seedance render of the prompt below. The prompt keeps their idea and turns it into a Seedance 2.5 shoot you can run in DramaSo studio.

gandamu_ml @gandamu_ml · awesome-opus5-5-videos · Skillry

How Opus 5.5 turns text into animation

Prompt

Seedance 2.5. 16:9.
Shoot this as a film. Keep the subject, the motion, and the rhythm. No HTML, no source code, no editor chrome.
拍成片子。保住主体、运动和节奏。不要 HTML,不要源代码,不要编辑器界面。

Original brief from @gandamu_ml / 原提示:
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.

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