Games
Microgame Frenzy
WarioWare-like microgames. Flat, loud, one verb in huge type, a tiny scene, a timer. Each game is a different toy. No long establishing shots. Sample, “Five-Second Astronaut”: A clumsy cadet survives a five-second boot camp, faster and faster, until the boss: landing home.
Style reference
This clip is Lemomo’s code-rendered style reference, not a Seedance render of the prompt below. The prompt is a Seedance 2.5 look recipe in that grammar. Replace the story with yours.
Prompt
Seedance 2.5. 16:9. Style: Microgame Frenzy (微游戏快闪). Look: WarioWare-like microgames. Flat, loud, one verb in huge type, a tiny scene, a timer. Each game is a different toy. No long establishing shots. 画面:瓦里奥制造式的微游戏。扁平、很响、一个巨大的动词、一个很小的场景、一个计时。每一关像不同的玩具。不要长的建立镜头。 Camera: Five seconds, then a harder five seconds. Speed climbs. The last game is slower and is the landing. 镜头:五秒,然后更难的五秒。速度往上走。最后一关放慢,是降落。 Sound: Game stings, a voice shouting the verb, a rising tempo, then one clean landing tone. 声音:游戏提示音、喊出动词的声音、越来越快的速度,然后一声干净的降落。 Story: replace this with yours. Sample film "Five-Second Astronaut": A clumsy cadet survives a five-second boot camp, faster and faster, until the boss: landing home. 故事:把这里换成你的。样片《Five-Second Astronaut》:见习宇航员闯五秒训练营,越来越快,最后一关亲手降落回地球。 About 30 to 45 seconds. Hold this look from the first frame to the last. 大约 30 到 45 秒。这个画面从第一帧保持到最后一帧。

