Materials and 3D
Low-poly Isometric Island
Low-poly isometric. Flat-shaded facets, no smooth PBR, a small palette of sea, sand, leaf, and roof. The sea starts empty. Stars are simple. Sample, “The Island That Grew”: An island and its village grow tile by tile from an empty sea, each tile a note, into a starry night.
Style reference
This clip is Lemomo’s code-rendered style reference, not a Seedance render of the prompt below. The prompt is a Seedance 2.5 look recipe in that grammar. Replace the story with yours.
Prompt
Seedance 2.5. 16:9. Style: Low-poly Isometric Island (低多边形等距岛). Look: Low-poly isometric. Flat-shaded facets, no smooth PBR, a small palette of sea, sand, leaf, and roof. The sea starts empty. Stars are simple. 画面:低多边形等距。平涂的切面,不要光滑的物理材质。海、沙、叶、屋顶,色板很小。一开始海是空的。星星很简单。 Camera: Locked isometric. Tiles appear one by one. The village finishes, then the sky goes to night without a cut. 镜头:锁住等距视角。地块一块一块出现。村庄长完,天空不切镜头就进入夜晚。 Sound: One note per tile, a small major key, then night insects. 声音:每放一块一个音符,小小的大调,然后是夜里的虫声。 Story: replace this with yours. Sample film "The Island That Grew": An island and its village grow tile by tile from an empty sea, each tile a note, into a starry night. 故事:把这里换成你的。样片《The Island That Grew》:空海里一格格长出小岛和村庄,每放一块响一个音符,直到星空。 About 30 to 45 seconds. Hold this look from the first frame to the last. 大约 30 到 45 秒。这个画面从第一帧保持到最后一帧。


