互动与游戏
互动游戏:I would like you to create a kickass, impressive 1990s style demoscene…
互动游戏:I would like you to create a kickass, impressive 1990s style demoscene…。参考片是 @gandamu_ml 用 Claude Opus 5.5 写成的代码动画,不是 Seedance 成片。
原作者成片
这支成片是原作者用 Claude Opus 5.5 写成的代码动画,托管在 Skillry,不是下面这条提示词的 Seedance 成片。提示词保留原作者的点子,并写成可以在 DramaSo 工作室开拍的 Seedance 2.5 画面。
gandamu_ml @gandamu_ml · awesome-opus5-5-videos · Skillry
提示词
Seedance 2.5. 16:9. Shoot this as a film. Keep the subject, the motion, and the rhythm. No HTML, no source code, no editor chrome. 拍成片子。保住主体、运动和节奏。不要 HTML,不要源代码,不要编辑器界面。 Original brief from @gandamu_ml / 原提示: I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.


