講解動畫
讲解动画:• my product + URL
讲解动画:• my product + URL。参考片是 @verbove 用 Claude Opus 5.5 写成的代码动画,不是 Seedance 成片。
原作者成片
這支成片是原作者用 Claude Opus 5.5 寫成的程式碼動畫,託管在 Skillry,不是下面這條提示詞的 Seedance 成片。提示詞保留原作者的點子,並寫成可以在 DramaSo 工作室開拍的 Seedance 2.5 畫面。
verbove @verbove · awesome-opus5-5-videos · Skillry
提示詞
Seedance 2.5. 9:16. Shoot this as a film. Keep the subject, the motion, and the rhythm. No HTML, no source code, no editor chrome. 拍成片子。保住主体、运动和节奏。不要 HTML,不要源代码,不要编辑器界面。 Original brief from @verbove / 原提示: <inputs> Ask me for: • my product + URL • 8–12 UI states that tell its story • the real data shown in each state • brand colors + fonts + accent color • required formats (1:1, 16:9, 9:16) </inputs> <rules> One HTML file. One canvas One draw(t) function No CSS transitions No timers No state carried between frames One shape, never cut Every state is the same element changing size, radius and color while the content swaps A cursor drives the sequence with real clicks, typing and one drag Real UI. Real data. No placeholders. </rules> <structure> 120 BPM grid Something happens on every bea logo → button → handle field → “is this you?” → loader → pin → globe filling with users → matches → tabs → RSVP → search → logo </structure> <motion> Closed-form springs everywhere with only a tiny overshoot. If a value changes target multiple times, sum one spring per change Content enters after its container starts morphing and leaves before the next morph so text never overlaps Use a short blur on transitions Never fade black directly into the accent color. Move an accent element between states instead Make tab indicators stretch by putting each edge on a different spring Zoom the camera so every state fills the frame Make the last frame equal the first so the whole thing loops </motion> <export> First render one frame per beat as a contact sheet Fix anything cramped or broken Then render every frame in headless Chrome at 60fps, averaging 6 subframes for motion blur Pipe into ffmpeg: H.264 + yuv420p Export all aspect ratios in parallel </export> motion design is becoming a prompt


